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ActionScrip 3.0 Bible

书名: ActionScrip 3.0 Bible

作者: Roger Braunstein, Mims H. Wright, Joshua J. Noble

出版社: Wiley Publishing, Inc.

出版日期: 2008年

文档格式: PDF

文档大小: 18.4M

内容简介: ActionScript 3.0 is the third major incarnation of the ActionScript language. Previously, ActionScript was used primarily to develop Flash content. Now ActionScript is being applied in an increasing variety of contexts, and it is a mature technology in its own right. ActionScript 3.0 Bible was written with this in mind, while additional offerings from Wiley provide focused training for the tools that use ActionScript 3.0.

The Flash Bible series continues with Adobe Flash CS3 Professional Bible (Reinhardt and Dowd, 2007). Rely on Adobe Flash CS3 Professional Bible to learn the ins and outs of the latest version of Flash,such as using the timeline, the library, and drawing tools. The Flash Bible series can get you started with ActionScript, but it is not a comprehensive reference for programming topics in Flash. If you plan on using Flash to develop your ActionScript projects, we recommend using Adobe Flash CS3 Professional Bible as a complement to this book.

 

下面是简单的目录,仅供参考:

Part I: Getting Started with ActionScript 3.0

Chapter 1: Introducing ActionScript 3.0

Chapter 2: Understanding ActionScript 3.0 Language Basics .

Chapter 3: Programming with Classes

Chapter 4: Working with Methods and Functions

Chapter 5: Validating Your Program

Part II: Working with ActionScript 3.0 Objects

Chapter 6: Using Strings

Chapter 7: Working with Numbers and Math

Chapter 8: Using Arrays

Chapter 9: Using Objects

Chapter 10: Working with XML

Chapter 11: Working with Regular Expressions

Part III: Working with the Display List

Chapter 12: Understanding the Flash Player 9 Display List

Chapter 13: Working with DisplayObjects in Flash CS3

Chapter 14: Printing

Chapter 15: Working with Text and Fonts

Part IV: Understanding the Event Framework

Chapter 16: Understanding Events

Chapter 17: Working with Mouse and Keyboard Events

Chapter 18: Using Timers

Part V: Working with Error Handling

Chapter 19: Understanding Errors

Chapter 20: Using the AVM2 Debugger

Chapter 21: Making Your Application Fault-Tolerant

Part VI: Working with External Data

Chapter 22: Understanding Networking Basics

Chapter 23: Communicating with Server-Side Technologies

Chapter 24: Saving Data to a Local Machine Using SharedObject

Chapter 25: Managing File Uploads and Downloads

Part VII: Enriching Your Program with Sound and Video

Chapter 26: Working with Sound

Chapter 27: Adding Video

Chapter 28: Accessing Microphones and Cameras

Part VIII: Programming Graphics and Motion

Chapter 29: Applying Filters to Your Graphics

Chapter 30: Drawing Vector Graphics Programmatically

Chapter 31: Scripting Animation

Chapter 32: Applying Transformations to Graphics

Chapter 33: Drawing Bitmap Graphics Programmatically

Part IX: Working with Binary Data

Chapter 34: Working with Binary Data

Part X: Deploying Your Program

Chapter 35: Deploying Flash on the Web

Chapter 36: Interfacing with JavaScript

Chapter 37: Using Local Connections to Communicate Between Flash Applications

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最后更新 (2010-03-05 21:43)

 

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