ActionScrip 3.0 Bible
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书名: ActionScrip 3.0 Bible
作者: Roger Braunstein, Mims H. Wright, Joshua J. Noble
出版社: Wiley Publishing, Inc.
出版日期: 2008年
文档格式: PDF
文档大小: 18.4M
内容简介: ActionScript 3.0 is the third major incarnation of the ActionScript language. Previously, ActionScript was used primarily to develop Flash content. Now ActionScript is being applied in an increasing variety of contexts, and it is a mature technology in its own right. ActionScript 3.0 Bible was written with this in mind, while additional offerings from Wiley provide focused training for the tools that use ActionScript 3.0.
The Flash Bible series continues with Adobe Flash CS3 Professional Bible (Reinhardt and Dowd, 2007). Rely on Adobe Flash CS3 Professional Bible to learn the ins and outs of the latest version of Flash,such as using the timeline, the library, and drawing tools. The Flash Bible series can get you started with ActionScript, but it is not a comprehensive reference for programming topics in Flash. If you plan on using Flash to develop your ActionScript projects, we recommend using Adobe Flash CS3 Professional Bible as a complement to this book.
下面是简单的目录,仅供参考:
Part I: Getting Started with ActionScript 3.0
Chapter 1: Introducing ActionScript 3.0
Chapter 2: Understanding ActionScript 3.0 Language Basics .
Chapter 3: Programming with Classes
Chapter 4: Working with Methods and Functions
Chapter 5: Validating Your Program
Part II: Working with ActionScript 3.0 Objects
Chapter 6: Using Strings
Chapter 7: Working with Numbers and Math
Chapter 8: Using Arrays
Chapter 9: Using Objects
Chapter 10: Working with XML
Chapter 11: Working with Regular Expressions
Part III: Working with the Display List
Chapter 12: Understanding the Flash Player 9 Display List
Chapter 13: Working with DisplayObjects in Flash CS3
Chapter 14: Printing
Chapter 15: Working with Text and Fonts
Part IV: Understanding the Event Framework
Chapter 16: Understanding Events
Chapter 17: Working with Mouse and Keyboard Events
Chapter 18: Using Timers
Part V: Working with Error Handling
Chapter 19: Understanding Errors
Chapter 20: Using the AVM2 Debugger
Chapter 21: Making Your Application Fault-Tolerant
Part VI: Working with External Data
Chapter 22: Understanding Networking Basics
Chapter 23: Communicating with Server-Side Technologies
Chapter 24: Saving Data to a Local Machine Using SharedObject
Chapter 25: Managing File Uploads and Downloads
Part VII: Enriching Your Program with Sound and Video
Chapter 26: Working with Sound
Chapter 27: Adding Video
Chapter 28: Accessing Microphones and Cameras
Part VIII: Programming Graphics and Motion
Chapter 29: Applying Filters to Your Graphics
Chapter 30: Drawing Vector Graphics Programmatically
Chapter 31: Scripting Animation
Chapter 32: Applying Transformations to Graphics
Chapter 33: Drawing Bitmap Graphics Programmatically
Part IX: Working with Binary Data
Chapter 34: Working with Binary Data
Part X: Deploying Your Program
Chapter 35: Deploying Flash on the Web
Chapter 36: Interfacing with JavaScript
Chapter 37: Using Local Connections to Communicate Between Flash Applications
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最后更新 (2010-03-05 21:43)